package events 
{
	import flash.events.Event;
	/**
	 * ...
	 * @author Dmitriy Gaiduk
	 */
	public class Scene3DEvent extends Event
	{
		public static const SCENE_UPDATED:String = "SCENE_UPDATED";
		
		public function Scene3DEvent(eventType:String) 
		{
			super(eventType);
		}
		
	}

}